I had the opportunity to play a test game at my FLGS this week.
Unfortunately, I missed one or two moments where taking a picture of the game would have been useful; we were too much into the game. Still, I've got enough to provide a proper report.
My adversary was one of our local players, although he mostly plays board and card games; which made this a good way to see if someone relatively new to miniature games would be able to grasp the game's mechanics.
We used the v0.2 alpha rules, with 3 Javelins per side. I used the Blue units, he the Red ones.
We had a 6" by 6" square zone in the middle of our 48" by 48" battlefield. There were two large rock fragments (represented by the craters) flanking the zone providing some cover.
The objective in this game was to capture the zone.
This could be done by having one or more units in the zone at the end of a turn while the opponent has no units in the zone to contest it.
Managing to claim the zone for 3 turns would win you the game. Destroying all opposing forces was, of course, also a way to win.