Saturday, September 26, 2015

Battletech Alpha Strike Battle Report 1; Lyran Commonwealth vs Free Worlds League

Recently, I've been getting into Battletech.
It's a rather entertaining game system which goes into a lot of detail in how your giant robots are blasting each other apart.

However, that level of detail is also its greatest weakness; games of Battletech tend to take a while. For example, a game with one lance (four 'mechs) per side might take an entire evening.

That's where the Alpha Strike ruleset comes in.
It's a standalone game based on Battletech and shares many of its mechanics, but makes things a lot more streamlined.
Where a single 'mech's stats in normal BT take up an A4 page (including locations of all internal components like actuators, engine, weapons, ammo and your pilot, which you can damage with ingame effects) all of its AS stats fit on one TCG-sized card, as you can see below.


This is one of the two forces I'm using for this game; a Free Worlds League lance containing a Cyclops, Catapult, Hunchback and Jenner.

The Cyclops and Hunchback are kind of slow but can deal a ton of damage at close range.
The Catapult is best at mid-range fire support. Its jump jets give it pretty decent mobility as well.
The Jenner is small and fragile, but well-armed for its size, with the mobility to deliver that firepower where needed.


Here is their opposition, a Lyran Commonwealth lance containing a Zeus, Dervish, Dragon and Panther.

The Zeus is primarily a mid-range fighter with some decent firepower at the other ranges as well.
The Dervish is a pretty mobile (including jump jets) middleweight with a lot of potential firepower for its size if it overheats for it.
The Dragon is pretty well-armoured and fast for its weight, but slightly low on firepower.
The Panther is a light fire-support machine with decent firepower and jump jets to get in position.


Friday, September 11, 2015

War at Sea Fleet Muster

It's been a pretty quiet week for me in terms of wargaming.
I did get quite a bit of stuff painted for Battletech, which might get posted in the near future.

Meanwhile, here's a little overview of the work I've done so far for my 1/1800 scale WW2 naval minis. 
It's a bit of a mish-mash of stuff I got from Axis and Allies Naval products and minis I bought from Shapeways.


These are the Japanese vessels I've got painted up so far.

Sunday, September 6, 2015

Flames of War Battle Report 7; Red Army Strelkovy vs FHH Panzergrenadiers

Well, it's time for some more Flames of War, this time for the Infantry/Mech escalation league we just started at out local store, De Purperen Draak in Groningen.
In fact, this was the first game played for it, with six more played over the course of the day by a bunch of our local players.

In the first month, we're playing 500-point games on smaller tables, with no Support Platoons allowed. Only HQ, Combat and Weapons platoons.

Hopefully, there will be a bunch of additional battle reports in the next few weeks.
If people are interested, I could also do a series where I showcase the different forces used by the various players in the league.

My apologies for the mediocre quality of some of the pictures; I only had my phone camera available.

In this game, we ended up playing Breakthrough.

I was playing the following list:

Strelkovy Batalon (Red Army) - Confident Trained
HQ: CC Rifle, 2iC Rifle, Bat Kommissar, 4 PTRD AT Rifles. (2 PTRDs attached aan elke Strelk unit)
Strelk Company: Cmd Rifle/MG, 7 SMG
Strelk Company: Cmd Rifle/MG, 7 Rifle/MG
HMG Company: Cmd RIfle, 3 Maksim HMG
Mortar Company: CMd Rifle, 6 82mm mortars

My opponent was fielding the following:

Feldherrnhalle Panzergrenadierkompanie - Confident Veteran
HQ - 2x Cmd SMG teams
Combat platoon - 1 Cmd MG team, 4x MG teams
Combat platoon - 1 Cmd MG team, 4x MG teams
Combat platoon - 1 Cmd SMG team, 2x MG42 HMG
Weapons platoon - 1 Cmd SMG team, 2x observers, 4x 8cm GW34 mortars

We rolled off to determine attacker/defender and the Red Army would be trying to break through a German encirclement to connect to their troops in a pocket.
German infantry units are trying to close the gap, but the troops in the pocket are moving in to reinforce.