Showing posts with label Rules. Show all posts
Showing posts with label Rules. Show all posts

Wednesday, June 10, 2015

Void Warfare Alpha rules v0.3

In the not-too-distant future, Mankind has expanded into the solar system; space stations and orbital elevators have been built. Asteroids are being ferried closer to inhabited areas to mine from. The first long-term space colonies are under construction.
Most of the manual labour in zero-g is done using powered exoskeletons which can mount various tools depending on the task at hand.
Of course, when political tensions escalated and military actions in space started occurring, these exoskeletons were put into action for the close-range battles surrounding various installations. Here, these battles are fought.

Version 0.3 of the rules is here.

This update includes the following:
-A proper scenario focusing on controlling a zone in space.
-Two additional units.
-New weapons, including remote weapons launched by other units.
-Sensor Pod special equipment allowing one unit to assist others in detection.
-Changed weapon loadouts.

If you'd like to test these rules, please do so and inform me of the results. I appreciate all constructive feedback I receive.

You might also be interested in these printable trajectory markers and this post explaining how maneuvering in Void Warfare works with illustrations.

Wednesday, May 20, 2015

FATE Accelerated: Sea of Dimensions - Current test version

For some time now I've been working on a setting module for FATE that would allow one to play games in a certain magitech sci-fi setting.
After a couple of months of intermittent work, the module is now in a playable state.

Here's the current version of the setting module.

Tuesday, May 19, 2015

Void Warfare mechanics: maneuvering

Here's a demonstration of how inertia-based movement works. It's one of the core mechanics of the game, so it needs to be relatively straightforward.

Void Warfare Alpha rules v0.2

In the not-too-distant future, Mankind has expanded into the solar system; space stations and orbital elevators have been built. Asteroids are being ferried closer to inhabited areas to mine from. The first long-term space colonies are under construction.
Most of the manual labour in zero-g is done using powered exoskeletons which can mount various tools depending on the task at hand.
Of course, when political tensions escalated and military actions in space started occurring, these exoskeletons were put into action for the close-range battles surrounding various installations. Here, these battles are fought.

Void Warfare is a sci-fi tabletop miniatures wargame representing battles over critical installations fought by small, mobile vehicles.


The game is currently in early development, but in a playable state.


If you'd like to playtest, feel free to download the rules here:


Current testing rules plus printable unit and trajectory markers.


If you've got constructive feedback about the game, please post it here or mail me at eltharius at gmail.