Monday, February 15, 2016

Naval War playtest Battle Report 2: Carrier Clash

Time for another test game of Naval War.

Since my first game, I've played a couple of additional games using the same forces, including against one of my local players.
With a couple of cruiser battles under my belt and a shiny new Shoukaku miniature painted, I felt it was time to try some air operations.

The rules for aircraft are still in a somewhat rougher state at the moment, but after some quick clarifications by the designer I knew enough to get started.
I went with another solo game for this.

The scenario is pretty simple: two carriers (each with a small destroyer escort) have become aware of each other's presence. Aircraft are scrambled and battle is joined!
Both sides are using forces from the Coral Sea Order of Battle.

I would start using just air attacks, maybe trying for a surface engagement if I felt one side or the other had good odds there.

US force: 
USS Yorktown, carrying:
-Air group: 3 F4F Wildcat fighter flights, 6 SBD Dauntless dive-bomber flights, 3 TBD Devastator torpedo bomber flights
3 Sims-class destroyers (1 squadron containing USS Morris, USS Hammann, USS Anderson)

IJN force:
Shoukaku, carrying:
-Air group: 3 A6M2 Zero fighter flights, 4 D3A Val dive-bomber flights, 5 B5N2 Kate torpedo bomber flights
3 Fubuki-class destroyers (1 squadron containing Akebono, Sazanami, Ushio)


Deployment:

Both sides in the corners, ready to just move in parallel with the board edges.

DD Squadrons in front of the carriers, within AA range.


The US force.


The IJN force.