Friday, May 22, 2015

Void Warfare Battle report 2

I had the opportunity to play a test game at my FLGS this week.
Unfortunately, I missed one or two moments where taking a picture of the game would have been useful; we were too much into the game. Still, I've got enough to provide a proper report.

My adversary was one of our local players, although he mostly plays board and card games; which made this a good way to see if someone relatively new to miniature games would be able to grasp the game's mechanics.

We used the v0.2 alpha rules, with 3 Javelins per side. I used the Blue units, he the Red ones.
We had a 6" by 6" square zone in the middle of our 48" by 48" battlefield. There were two large rock fragments (represented by the craters) flanking the zone providing some cover.

The objective in this game was to capture the zone.
This could be done by having one or more units in the zone at the end of a turn while the opponent has no units in the zone to contest it.
Managing to claim the zone for 3 turns would win you the game. Destroying all opposing forces was, of course, also a way to win.

Wednesday, May 20, 2015

FATE Accelerated: Sea of Dimensions - Current test version

For some time now I've been working on a setting module for FATE that would allow one to play games in a certain magitech sci-fi setting.
After a couple of months of intermittent work, the module is now in a playable state.

Here's the current version of the setting module.

Tuesday, May 19, 2015

Flames of War Battle Report 1; Hero Motorstrelkovy vs Grenadiers

Time for a battle report for a game of Flames of War I played last week. 1650 points, Late-War.

This battle would be fought over a railway station in one of the more rural parts of eastern Europe, 1944.

Void Warfare mechanics: maneuvering

Here's a demonstration of how inertia-based movement works. It's one of the core mechanics of the game, so it needs to be relatively straightforward.

Void Warfare Battle Report 1

Unexpected activity has been detected near supply station 04-MRE-H8. Check the area for any hostile presence. If hostile forces are encountered, either destroy them or drive them off.

Okay, time for a simple battle report.

This battle involves 2 units on each side, all with identical stats and equipment.
Simply put, it's the Encounter scenario from the v0.2 rules, except with 2 units on each side instead of 3.




Here's the deployment.

Void Warfare Alpha rules v0.2

In the not-too-distant future, Mankind has expanded into the solar system; space stations and orbital elevators have been built. Asteroids are being ferried closer to inhabited areas to mine from. The first long-term space colonies are under construction.
Most of the manual labour in zero-g is done using powered exoskeletons which can mount various tools depending on the task at hand.
Of course, when political tensions escalated and military actions in space started occurring, these exoskeletons were put into action for the close-range battles surrounding various installations. Here, these battles are fought.

Void Warfare is a sci-fi tabletop miniatures wargame representing battles over critical installations fought by small, mobile vehicles.


The game is currently in early development, but in a playable state.


If you'd like to playtest, feel free to download the rules here:


Current testing rules plus printable unit and trajectory markers.


If you've got constructive feedback about the game, please post it here or mail me at eltharius at gmail.

Introduction

Well, this is the first post here.

I'll be using this blog mostly for battle/session reports for wargames/RPGs I play, along with some development work on traditional games I'm working on.

My main project at the moment is a space combat game titled Void Warfare focusing on zero-g battles with inertia based movement in an accessible way.

In addition to that, I'm working on a setting guide for FATE Accelerated called Sea of Dimensions. It's a sci-fi magitech setting based on a Japanese multimedia franchise.
The current version of the module should be posted soon, and session reports will follow once I've got a group together to play.

Another thing that should be appearing here are battle reports for at least Flames of War and possibly other wargames as well.

There may be other stuff, but that's all in the future.