Wednesday, June 10, 2015

Void Warfare Alpha rules v0.3

In the not-too-distant future, Mankind has expanded into the solar system; space stations and orbital elevators have been built. Asteroids are being ferried closer to inhabited areas to mine from. The first long-term space colonies are under construction.
Most of the manual labour in zero-g is done using powered exoskeletons which can mount various tools depending on the task at hand.
Of course, when political tensions escalated and military actions in space started occurring, these exoskeletons were put into action for the close-range battles surrounding various installations. Here, these battles are fought.

Version 0.3 of the rules is here.

This update includes the following:
-A proper scenario focusing on controlling a zone in space.
-Two additional units.
-New weapons, including remote weapons launched by other units.
-Sensor Pod special equipment allowing one unit to assist others in detection.
-Changed weapon loadouts.

If you'd like to test these rules, please do so and inform me of the results. I appreciate all constructive feedback I receive.

You might also be interested in these printable trajectory markers and this post explaining how maneuvering in Void Warfare works with illustrations.

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